Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'/Game/Levels/Basics/Props/TetherBall/tether_ball_base_mi.tether_ball_base_mi'
}
SourceModels[0] = {}
StaticMaterials[1] =
{
    StaticMaterials[0] =
    {
        MaterialInterface = MaterialInstanceConstant'/Game/Levels/Basics/Props/TetherBall/tether_ball_base_mi.tether_ball_base_mi'
        MaterialSlotName = tether_ball_base_mat
        UVChannelData =
        {
            bInitialized = true
            bOverrideDensities = false
            LocalUVDensities[4] = { 68.4105, 0, 0, 0 }
        }
    }
}
Sockets[0] = {}
ExtendedBounds =
{
    Origin = { X=-11.5081, Y=0, Z=5.78669 }
    BoxExtent = { X=23.7944, Y=11.2624, Z=6.49957 }
    SphereRadius = 24.2364
}
